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Low hanging fruit

Written by on Monday, June 30, 2008 – 4:45 pm -

This is a term that we use often in our office, and more generally in product management and marketing conversations. It seems to sometimes baffle people as to it’s meaning; but once explained, you are like no shit, I get it. It seems that most of the time that we use the expression, we are using it in terms of product features or functionality that are simple and easy to implement, would not take a lot of effort or development time and produce a good return on investment.

Seth Godin has a great post recently on the magic of low hanging fruit, and he focuses on the marketing side of it and how attacking and implementing the marketing side of low hanging fruit, you can accomplish quite a deal of good. See, often times in the product feature decision making process, we look at the things that we can accomplish with minimal effort and it may be a feature that has been requested by an influential group of users, or it may be a feature that could drive more traffic or usage. According to Seth, it makes more sense to go after those features that would drive more traffic and usage by the masses rather than those features that may have been requested by that group of influential users. Looking at it from that perspective, it makes sense. By going after the low hanging fruit that could convert the average or passive user into a more active user is more worthwhile that trying to make the already amazing users even more amazing. Seems simple in theory but a little harder in practice.

Just something to keep in mind the next time you sit down for your planning session to determine what the next features should be, take a look at the whole picture when you are picking that fruit :-) .

NOTE: sorry Doug, this post was not inspired by you :-)


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4 Comments to “Low hanging fruit”

  1. Doug Says:

    This is funny because I have a post waiting to be published called Low Hanging Fruit vs Quick Wins.

    I know it is semantics (a game I generally can’t stand playing) but I would prefer LHF anyday over quick wins. Quick wins turn into Band-Aides that cover scars. Those generally never heal.

  2. Will Says:

    @Doug,
    Agreed, quick wins tend to be reactionary in nature and not always well thought out.

  3. Gi-Gi Says:

    very timely read — today I’m going into product prioritization. such a painful exercise, I find! maybe it would be interesting to do a round of planning poker but instead of estimating dev, we’d estimate on what features would have the most impact for the least effort. hmm…

  4. Will Says:

    @Gi-Gi,
    Ha, I like the poker idea, it would be an interesting experiment. Good luck on the planning, I hope you tackle the features with the biggest ROI :-)

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